SOA Analysis & Modeling Lab with Services & Microservices
As a continuation of course modules 4 and 5, this hands-on workshop allows attendees to apply the concepts, processes, techniques, patterns and principles previously covered in order to a complete a set of analysis and modeling exercises. Participants are required to analyze case study backgrounds and carry out a series of exercises to solve a number of inter-related problems, with the ultimate goal of modeling their own services and service-oriented solution blueprints.
Advanced SOA Analysis & Modeling with Services & Microservices
This course delves into the step-by-step processes for the analysis and modeling of services and microservices for REST service and Web service environments. It covers a range of topics with an emphasis on business service context, service models, microservices, functional scope definition, balanced granularity and establishing effective service layers as part of an overall conceptual blueprint.
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Students will be able to know:
Fundamental SOA Analysis & Modeling with Services & Microservices
This course provides comprehensive coverage of SOA analysis techniques and approaches, including strategies and concepts for service modeling, composition modeling and microservice modeling. Topics include service models and service layer abstraction, entity, utility and micro task abstraction, as well as specialized service API modeling techniques.
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Design & Architecture with SOA,Services & Microservices
This course delves into the service-oriented architectural model and the service- orientation design paradigm and establishes the unique characteristics and dynamics that constitute service-oriented solution logic. The course raises a series of distinct considerations for designing service-oriented solutions with microservices, as well as REST services and Web services.
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Service Technology Concepts
This course focuses on modern service technologies, models and concepts that have established de facto implementation mediums for building contemporary services-based solutions. Also covered are fundamental terms, concepts and models pertaining to cloud computing and cloud-based services.
Key Outcomes:
Students will be able to know:
Fundamental SOA, Services & Microservices
This course provides an easy to understand, end-to-end overview of contemporary service concepts and technologies pertaining to modern-day microservices and service-oriented computing, as well as business and technology-related topics pertaining to service-oriented architecture (SOA).
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Remote Work And Virtual Colaboration Professional Certificate (RWVCPC)
In our "Product RoadMap" this micro certification was scheduled to be developed towards the end of the fourth quarter of 2020, but the sudden appearance of a global event known as COVID-19 and to respond to the effects of the rapid spread of the virus, it was decided to prioritize the development of this micro certification to support and respond to the immediate training needs of the global community.
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Project Management Professional (PMP) v7
The Project Management Professional (PMP)® is the world’s leading project management certification. Now including predictive, agile and hybrid approaches, the PMP® proves project leadership experience and expertise in any way of working.
Using an interactive learning approach, participants are taken through the PMP® examination material with discussions, exercises and case studies. Simulated exams are held to provide examination familiarity and reviews of the examination questions build confidence and practice in thinking from the “PMI perspective”.
PROJECT MANAGEMENT FRAMEWORK V6 BY PMI
This Project Management course examines project management in theory and practice and the roles and responsibilities of the project manager. The course offers a practical approach to managing projects, focusing on organizing, planning, and controlling the efforts of the project. Students participate in structured workshops where simulated project plans are designed and implemented.
Unity Training Workshop: Introduction to 3D Game Development
3D games usually make use of 3-dimensional geometry, with Materials and Textures rendered on the surface of GameObjects to make them appear as solid environments, characters and objects that make up the game world. 3D games usually render the Scene using perspective, so objects appear larger on screen as they get closer to the camera. This introductory workshop teaches 3D projects to create and customize a 3D game. Participants focus on 3D game development.
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